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Re: The border between fiction and reality
> So what is this selected unit doing in a basically non-selective action?
> Well, it turns out that if the overrun fails because you don't have enough
> ammo to hit all units in the stack, the action is converted into a
> selective attack against the unit under the cursor.
Hmm. Seems pretty confusing. I could see making it selective in
general, or non-selective in general, but having it sometimes one and
sometimes another seems odd.
If we want selective, I assume the way is to have the UI pass a unit
view, not a unit, into the kernel.
But making it consistently non-selective is the way I would lean.