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I have yet to see a unit gain experience from a fire-action, except in cases where the unit it's firing on is adjacent.
I think, barring seperate tables for cxp-per-attack, cxp-per-hit, cxp-per-defend, cxp-per-capture and cxp-per destruction, I say keep it all as cxp for each attack and keep it two-way. You should get experience for surviving certain attacks but, of course, it would seem more realistic if you were able to tailor them.
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