This is the mail archive of the xconq7@sources.redhat.com mailing list for the Xconq project.


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]
Other format: [Raw text]

Re: Feature Request: Advance Prohibits Advance


Elijah Meeks wrote:

As it stands, there's no way to simulate different
tech paths.  I'd like to have a way to shut off
advances if certain advances are researched, so that
sides can choose different directions to take.  For
example, if we have two spacefaring societies, we can
have two techs, one being Ground War Focus and the
other Stellar War Focus.  The side that pics Ground
War Focus spends less on developing AT-ATs and
Battlemechs and more for its Cordships and A-Wing
Starfighters while the other side has to pay extra to
develop its hovertanks but manages to design
galaxy-class starships and battlestars at a faster
rate.

I'm wondering what the best way to model this is. I think that maybe instead of advances totally shutting out other advances, that maybe we should think about something like 'advance-adds-rp-requirement' and 'advance-multiplies-rp-requirement' advance-vs-advance tables. This would allow for a game designer to make researching certain advances arbitrarily more difficult (or easier). This way a "Ground War Focus" civilization could _eventually_ research the "Space War Focus" line and thereby get good at both, and vice versa.


The ability to make researching advances easier is also interesting, because, for example, in a Civ-like game, after researching "Formal Logic" and "Empirical Science", a civilization might be able to make a whole slew of scientific and technological advances much more rapidly than it would otherwise.

Taken to extremes, the proposed tables could shut off advances by boosting the RP requirement to some very large number (relative infinity?), or make gaining an advance trivial by multiplying its RP requirement by 0%.

I'll think about it some more. I haven't dealt much with the advances aspect of Xconq before. If it's an easy feature to add (and test), I might go ahead and add it in the near future.

Eric


Index Nav: [Date Index] [Subject Index] [Author Index] [Thread Index]
Message Nav: [Date Prev] [Date Next] [Thread Prev] [Thread Next]