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Re: Feature Request: Advance Prohibits Advance
- From: mskala at ansuz dot sooke dot bc dot ca
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: Elijah Meeks <elijahmeeks at yahoo dot com>, Xconq list <xconq7 at sources dot redhat dot com>
- Date: Sun, 5 Sep 2004 12:43:47 -0400 (EDT)
- Subject: Re: Feature Request: Advance Prohibits Advance
On Sun, 5 Sep 2004, Eric McDonald wrote:
> The ability to make researching advances easier is also interesting,
> because, for example, in a Civ-like game, after researching "Formal
> Logic" and "Empirical Science", a civilization might be able to make a
> whole slew of scientific and technological advances much more rapidly
> than it would otherwise.
I looked it up in the manual, and it turns out there's an
advance-consumption-per-rp table which (assuming it's implemented) does
more or less what I thought would be necessary. To force the side to
choose ground or space battles, you have an advance for each which
requires a point of "research commitment", and you only get one point of
that, so you have to choose one or the other. To force choosing one or
the other first, but eventually allow them both, make it require 100
points of research commitment, give the side 100 points, but then make it
hard to produce additional points... so they can eventually make another
100 and take the other path, but it'll take a while.
The "advances speed up other advances" thing could also be done easily
with materials.... having "Formal Logic" increases your production of
"journal papers", which are needed for other advances.
--
Matthew Skala
mskala@ansuz.sooke.bc.ca Embrace and defend.
http://ansuz.sooke.bc.ca/