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Re: Using terrain coatings and existing code to model topography,weather, and vegetation
- From: mskala at ansuz dot sooke dot bc dot ca
- To: Andreas Bringedal <anbring at online dot no>
- Cc: xconq7 at sources dot redhat dot com
- Date: Sun, 19 Sep 2004 21:02:05 -0400 (EDT)
- Subject: Re: Using terrain coatings and existing code to model topography,weather, and vegetation
On Mon, 20 Sep 2004, Andreas Bringedal wrote:
> infantry through it and see the attrition skyrocket. It would be
> nifty to have a strenght 5 storm move semirandomly across the map by
> spesific scenario design or by a very low random chance.
I think if I wanted to model a hurricane, I might do it by having the
storm be a unit that detonates on every turn but doesn't destroy itself
when it detonates. Then the detonation effect could cause damage to
nearby units and potentially even modify terrain. I'm not sure how I'd go
about making it move in a storm-like way, although I think maybe it could
be made to be blown around by the existing "wind" code.
I was actually already thinking of something very similar to model Project
Pluto - that's a remote-controlled supersonic airplane powered by an
unshielded fission reactor, so that it kills anything it flies near. It
was a real-life design (thankfully never built) but used to good advantage
in fiction here: http://www.infinityplus.co.uk/stories/colderwar.htm
--
Matthew Skala
mskala@ansuz.sooke.bc.ca Embrace and defend.
http://ansuz.sooke.bc.ca/