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Re: Transports that affect protection?


mskala@ansuz.sooke.bc.ca wrote:
Hm.  I had a vague idea that there were a lot of tables for occupants'
effects on their transports, but it looks like I may have been thinking of
your proposal rather than what's actually implemented.  All I can find now
is occupant-combat, which actually goes the other way (transport
affecting occupants, as the original poster wanted) and it seems to be
unimplemented.

I looked at that the other day. As I recall, it is checked, but does not work in the way advertised. Even though it is supposedly a percentage table, the code only treats it as a boolean (i.e., merely checks to see if it is 0 (false) or not). One more thing to fix....


Eric

Xconq - it's all about pushing onto todo stacks at a rate faster than they are being popped.


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