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Re: Progress with ParaGUI
- From: "D. Cooper Stevenson" <cstevens at gencom dot us>
- To: xconq7 at sources dot redhat dot com
- Date: Sun, 7 Nov 2004 16:14:54 +0000
- Subject: Re: Progress with ParaGUI
- Organization: GenCom
- References: <418DDCEA.1060404@phy.cmich.edu>
- Reply-to: cstevens at gencom dot us
Dear Eric,
Your SDL progress is really tops; canning the SDL library installation process
is no mean feat. this is because once you have the ParaGUI setup "canned" for
the platforms then the rest is history; an application designer need only
think about the SDL interface when designing for Xconq.
Noteably, This helps confirm what I had suspected regarding the "noise level"
this last week: it was quiet because we all had our heads down working!
I will create a setup document as soon as the tarball is out of the oven.
Note to Elijah: please consider warming up the controls on your "publicity
engine" over the next couple of weeks as it looks like we're making good
progress at least three fronts: SDL, graphics, and GIS. If there's anything
you need here, please let me know. Don't worry about bandwidth; I have it
covered.
Also, would you please send Gpeterz an email on my behalf and let him know
that I think his unit portrait artwork is excellent?
In short, when I think about the progress we're making it makes me shake my
head a little and thing, "it's a good thing." This is sweet, Eric!
-Coop
On Sunday 07 November 2004 08:29, Eric McDonald wrote:
> Hello Xconq Developers,
>
> I am making good progress in preparing Xconq to use the ParaGUI
> toolkit for the SDL interface. The Linux side of things is essentially
> taken care of; I have already made RPM packages for ParaGUI. Most of the
> Windows preparation went pretty smoothly. I have had to fight a few
> compilation issues here and there, but I think that things are almost
> taken care of. I will try to finish up that battle later today so that I
> can go ahead and create a Windows installer for the ParaGUI libraries
> and headers (for developers and others who are interested in building
> the soon-to-be SDL/ParaGUI interface from sources). I have already
> documented where existing Windows installers for the various ParaGUI
> dependencies can be found (and the recommended way to use them), and I
> will make that document available later today after I get some sleep.
>
> Regular players and game designers should not notice much change with
> the SDL interface, at least not until next weekend.
>
> Regards,
> Eric