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Isometric Terrain
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: xconq7 at sources dot redhat dot com, xconq-hackers at lists dot sourceforge dot net
- Date: Wed, 22 Dec 2004 12:59:45 -0800 (PST)
- Subject: Isometric Terrain
It's been a while since I checked out the isometric
terrain feature and it looks spectacular. Has it
always looked this good or is this the result of
Matthew's improvements? A couple questions:
Is there any support for elevation and making certain
hexes higher than others? I didn't notice but it
could have been that the games I was playing didn't
have any elevation data.
What image does it call for iso terrain? In Opal, it
defaults to the base color and I'd like to fix this.
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