This is the mail archive of the
xconq7@sources.redhat.com
mailing list for the Xconq project.
Re: New Feature: Overwatch
- From: Lincoln Peters <sampln at sbcglobal dot net>
- To: Eric McDonald <mcdonald at phy dot cmich dot edu>
- Cc: xconq-developers at lists dot sourceforge dot net, xconq7 <xconq7 at sources dot redhat dot com>
- Date: Fri, 31 Dec 2004 23:19:51 -0800
- Subject: Re: New Feature: Overwatch
- References: <41D64A45.4030403@phy.cmich.edu>
On Fri, 2004-12-31 at 23:59 -0700, Eric McDonald wrote:
> The new feature is overwatch. An unit can now have a
> zone-of-overwatch (ZOO) that it maintains against other units of various
> types. The principle is very similar to ZOC (zone-of-control), except
> that ZOO's are inherently penetrable, whereas ZOC's are normally "hard".
> An unit entering into a ZOO of enemy unit will be immediately and
> automatically fired upon, provided the enemy unit has the necessary ACP
> and/or materials.
This sounds like exactly what I was looking for with towers in bolodd2.g
and bolodd3.g (I wanted them to automatically fire at any enemy unit
that came within their firing range). And I imagine that this feature
will prove valuable in many more games.
What would happen if multiple enemy units are within the zone of
overwatch?
---
Lincoln Peters
<sampln@sbcglobal.net>
Confucius say too much.
-- Recent Chinese Proverb