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Re: Developer release of knightmare.g
- From: Elijah Meeks <elijahmeeks at yahoo dot com>
- To: Lincoln Peters <sampln at sbcglobal dot net>, Xconq list <xconq7 at sources dot redhat dot com>
- Cc: xconq-developers at lists dot sourceforge dot net, xconq-general at lists dot sourceforge dot net
- Date: Mon, 3 Jan 2005 14:48:36 -0800 (PST)
- Subject: Re: Developer release of knightmare.g
Hey Lincoln,
I opened up knightmare.g and received an error
reporting that 'The unit type form has no property
named size-min' which seems to relate to the various
cities. Was that meant to be a size-max?
Otherwise it seems to run just fine and, wow, that's a
lot of units. This'll take a while to do some serious
play-testing, but I've noticed some issues:
Category 1 - Relatively Serious
1. The AI builds ships in land-locked cities.
Category 2 - Relatively Frivolous
1. There's a trident.gif wagon that looks better than
the b/w one.
2. The image for the Roc is Godzilla. My Monster
Manual says its a giant bird, not a radioactive,
fire-breathing lizard.
3. There's a thing called a 'thorp'. What the heck
is a 'thorp'??
As you can tell, not too many serious issues yet.
I'll keep hammering it. Is there any particular
aspect that you'd want testing on?
Elijah
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