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OT: Grid Iron
- From: "D. Cooper Stevenson" <cooper at gencom dot us>
- To: xconq7 at sources dot redhat dot com, xconq-general at lists dot sourceforge dot net
- Date: Mon, 17 Jan 2005 09:50:56 -0800
- Subject: OT: Grid Iron
- Organization: GenCom
- Reply-to: cooper at gencom dot us
Hi All,
As many of you know, I've been working on a project that incorporates
GIS information in a strategy game. The game should have a good mix of
realism and playability. It should also be generic enough that would let
others modify the game to suit their tastes.
"Grid Iron" is a networked strategy game written in Java and based on
the Game Environment for Command and Control Operations (GECCO) system.
You can take a look at Grid Iron's (temporary) web site with screen
images here:
http://www.intrinzix.net
I can map the entire globe this way.
I want to make Grid Iron (or, "Mercator Grid," I haven't settled on a
name yet...what do you think?) a game like Xconq.
I think it would be neat to have each city have a type of resource.
Texas, for example, would have oil fields that you would have to control
at least some of if you want to refuel your units. I stress, however,
that the engine is designed to let _you_ decide what kind of a game
_you_ want.
The terrain matrix is active, so if you want to blow up a dam and watch
it flood down river you can. If you want to start a fire, you can.
As an extension of this principle, it should be possible to include
weather conditions. I had an idea this morning to parse national weather
service data into the game for real-time weather!
I'm happy to share the source code with you. I plan to finish setting up
the CVS server soon. If you have any thoughts or ideas, please don't
hesitate to let me know!
-Coop