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Re: Net Game Showstopper (was Re: Net game on Saturday?)
- From: Eric McDonald <mcdonald at phy dot cmich dot edu>
- To: Jim Kingdon <kingdon at panix dot com>
- Cc: tsbvc at tds dot net, xconq7 at sources dot redhat dot com, Robert dot D dot Goulding dot 2 at nd dot edu
- Date: Mon, 17 Jan 2005 16:36:10 -0700
- Subject: Re: Net Game Showstopper (was Re: Net game on Saturday?)
- References: <200408270436.i7R4aX3g016776@outbound3.mail.tds.net> <200408280347.i7S3lqY29770@panix5.panix.com> <413003AD.4050801@phy.cmich.edu> <200408280415.i7S4Fta03253@panix5.panix.com> <41300AF7.4010309@phy.cmich.edu> <200408280508.i7S58H707020@panix5.panix.com> <4130C8ED.10204@phy.cmich.edu>
Eric McDonald wrote:
There is apparently an Xconq bug (using the sources recommended by Jim,
plus my delay command fix) when attempting to set up a net game with
more than 2 players. Trying to network 3 instances of Xconq under either
Windows or Linux results in a message about trying to assign 4 players
to 3 sides (even though there is not a fourth player and the indepside
is not an active participant), and then lots of screwiness follows,
including one of the 3 players getting kicked out of the game.
I personally don't feel like fixing this bug right now.
This bug is now fixed, __just in case you guys have been waiting eagerly
these past 4.5 months to play some 3-or-more-way Xconq.
The fixed binaries can be found here:
http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=297705
Eric