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Re: development under 1.5.0 ?s
On Thu, 10 Jul 2003, Igor Pechtchanski wrote:
> On Thu, 10 Jul 2003, Brian Ford wrote:
> > Could Corinna, or someone else knowledgeable, help me clear up some
> > issues with respect to development under 1.5.0? If I should just
> > wait for the (forth coming?) posting to cygwin-apps, just say so.
> > Thanks.
> > Is it true that I should not recompile anything under 1.5.0 unless
> > all the dlls it uses have been recompiled first under same? If not all,
> > how do I identify the subset?
> Anything using a datatype that has changed size from 1.3.22 to 1.5.0 in
> its export list is unsafe. Identifying the exact DLLs will require
> looking closely at their export lists (or asking the package maintainers).
Yeah, that's what I thought. I was hopping we might have figured out an
easy way to do this by now, though. Oh, well. I'll figure it out myself.
One reason I ask is that I am the unofficial lesstif maintainer, and I
need to figure out when it is safe to build the new lesstif libs.
> > So, 1.5.0 headers are not safe for development, except for dll package
> > maintainers recompiling for the above purpose, and for those carefully
> > checking from the bottom up?
> The rule of thumb is: if you're using a DLL, beware. Either that, or
> recompile the DLL.
> > Is it safe to use 1.3.22 headers with a 1.5.0 dll (I think so)? Obviously
> > the converse is not true.
> Your statement isn't either. All the structure sizes/offsets would have
> changed, so you can't use older headers with the newer DLL.
I don't think that's really true. If so, then all the old 1.3.22 apps
wouldn't work with 1.5.0. Wasn't that what Corinna so carefully
> > A comprehensive posting about the rules would be greatly beneficial to
> > those of us who develop using Cygwin.
> > --
> > Brian Ford
> Basically, until new experimental packages come out, it's better to either
> rebuild the DLLs yourself, or to use static libs. Oh, and code compiled
> with 1.5.0 will most likely not run under anything older.
I understood that. Thanks.
Senior Realtime Software Engineer
VITAL - Visual Simulation Systems
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